Kill Count: 5577
Kill Count: 107474

Vending Items Of [Anni Lorak 52]

+12 +13 Bow Pistol Escalibur 8/12

fortessa, 238, 133

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
2624 An ancient mitten.
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DEX +1
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Class: Accessory
Defense: 0
Weight: 20
Level Requirement: 90
Jobs: All except Novice
Glove [1] None None None None 30 000 000 z 1
2677 A beautiful ring imbued with strange spiritual powers that result in surprising effects when worn with the right items.
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DEX +1, INT +2
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[Spirtual Wizardry Set]
Spiritual Ring
Wizardry Staff or Soul Staff
DEX +2
MATK +6%
Reduce variable cast time by a percentage according to the Staff's upgrade level.
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[Spiritual Exorcism Set]
Spiritual Ring
Clip or Rosary
Magnus Exorcismus Damage +30%
+50% Heal damage on Undead monsters
SP Recovery +9%
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Class: Accessory
Defense: 0
Weight: 10
Jobs: All classes
Spiritual Ring None None None None 30 000 000 z 1
13313 Shuriken named after fluttering petals. They say it feels like you are surrounded by a cloud of petals when using this weapon.
MATK +50.
Increases Swirling Petal damage by 20%.
Class: Huuma Shuriken
Attack: 150
Weight: 150
Weapon Level: 3
Level Requirement: 110
Jobs: Ninja
Huuma Swirling Petal 12 [2] None None None None 70 000 000 z 1
1284 A katar decorated in black. It requires huge strength just to wave it.
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Increases Grim Tooth damage by 10%.
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Adds a chance to auto cast Level 1 Sonic Blow when dealing physical attacks.
(Player's learned Level of skill will be activated.)
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Class: Katar
Attack: 120
Weight: 120
Weapon Level: 3
Level Requirement: 50
Jobs: Assassin Cross
Krishna 12 [2] None None None None 70 000 000 z 1
600011 Atk + 4 per refine.
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Refine is +7 or higher
increases Storm Blast damage by 20%.
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Refine is +9 or higher
when dealing physical damage,
has a 3% chance to recover HP as 50 times of refine per second for 4 seconds.
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Refine is +11 or higher
Crit + 15,
increases critical damage by 15%.
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When equipped with Illusion Chain Mail,
Atk + 30.
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If refine of each is 7 or higher,
Crit + 5.
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If the sum of refine is 18 or higher,
increases Storm Blast damage by 20%.
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If the sum of refine is 22 or higher,
increases physical damage against water property enemies and fish race monsters by 15%.
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Class: Two-handed Sword Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman Classes
Illusion Death Guidance 12 [2] None None None None 150 000 000 z 1
32301 Hit + 10.
Increases long ranged physical damage by 3% per 2 refines.
Refine is +7 or higher
increases Desperado damage by 40%.
Refine is +9 or higher
reduces cooldown of Heat Barrel by 2 seconds.
If refine is 11 or higher, increases Fire Dance damage by 30%.
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When equipped with Illusion Hot-blooded Headband, Atk + 30.
If refine of each is 7 or higher, Atk + 5%
If the sum of refine is 18 or higher, reduces damage taken from small and medium enemies by 20%.
If the sum of refine is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds.
Class : Pistol
Attack : 160
Weight : 180
Weapon Level : 4
Required Level : 120
Usable Jobs : Gunslinger classes
Illusion Gold Lux 12 [2] None None None None 100 000 000 z 1
32301 Hit + 10.
Increases long ranged physical damage by 3% per 2 refines.
Refine is +7 or higher
increases Desperado damage by 40%.
Refine is +9 or higher
reduces cooldown of Heat Barrel by 2 seconds.
If refine is 11 or higher, increases Fire Dance damage by 30%.
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When equipped with Illusion Hot-blooded Headband, Atk + 30.
If refine of each is 7 or higher, Atk + 5%
If the sum of refine is 18 or higher, reduces damage taken from small and medium enemies by 20%.
If the sum of refine is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds.
Class : Pistol
Attack : 160
Weight : 180
Weapon Level : 4
Required Level : 120
Usable Jobs : Gunslinger classes
Illusion Gold Lux 12 [2] None None None None 100 000 000 z 1
32301 Hit + 10.
Increases long ranged physical damage by 3% per 2 refines.
Refine is +7 or higher
increases Desperado damage by 40%.
Refine is +9 or higher
reduces cooldown of Heat Barrel by 2 seconds.
If refine is 11 or higher, increases Fire Dance damage by 30%.
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When equipped with Illusion Hot-blooded Headband, Atk + 30.
If refine of each is 7 or higher, Atk + 5%
If the sum of refine is 18 or higher, reduces damage taken from small and medium enemies by 20%.
If the sum of refine is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds.
Class : Pistol
Attack : 160
Weight : 180
Weapon Level : 4
Required Level : 120
Usable Jobs : Gunslinger classes
Illusion Gold Lux 12 [2] None None None None 250 000 000 z 1
500030 MATK + 180.
Matk + 5%
Reduces delay after skill by 5%.
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Refine is +7 or higher
Increases Genesis Ray damage by 15%.
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Refine is +9 or higher
Increases neutral and holy property magical damage by 15%
Reduces variable casting time by 10%.
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Refine is +11 or higher
Increases Genesis Ray damage by additional 25%.
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When equipped with Illusion Sacred Mission
Matk + 50
Reduces variable casting time by 10%.
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If refine of each is 7 or higher
Increases Genesis Ray damage by 10%.
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If the sum of refine is 18 or higher
Increases magical damage against all race monsters by 20%.
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If the sum of refine is 22 or higher
Reduces cooldown of Genesis Ray by 1 second
Reduces delay after skill by 5%.
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Class : One-Handed Sword
Attack : 120
Weight : 100
Weapon Level : 4
Level Required : 120
Jobs : Royal Guard
Illusion Excalibur 12 [2] None None None None 150 000 000 z 1
500030 MATK + 180.
Matk + 5%
Reduces delay after skill by 5%.
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Refine is +7 or higher
Increases Genesis Ray damage by 15%.
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Refine is +9 or higher
Increases neutral and holy property magical damage by 15%
Reduces variable casting time by 10%.
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Refine is +11 or higher
Increases Genesis Ray damage by additional 25%.
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When equipped with Illusion Sacred Mission
Matk + 50
Reduces variable casting time by 10%.
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If refine of each is 7 or higher
Increases Genesis Ray damage by 10%.
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If the sum of refine is 18 or higher
Increases magical damage against all race monsters by 20%.
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If the sum of refine is 22 or higher
Reduces cooldown of Genesis Ray by 1 second
Reduces delay after skill by 5%.
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Class : One-Handed Sword
Attack : 120
Weight : 100
Weapon Level : 4
Level Required : 120
Jobs : Royal Guard
Illusion Excalibur 12 [2] None None None None 200 000 000 z 1
650003 Can't be destroyed.
Increases Swirling Petal damage by 15%.
Atk + 6 and reduces variable casting time by 2% per 3 refine.
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Refine is +7 or higher
Increases Cross Slash damage by 15%.
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Refine is +9 or higher
Reduces cooldown of Swirling Petal by 2 seconds and reduces cooldown of Cross Slash by 1 second.
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Refine is +11 or higher
Increases Swirling Petal and Cross Slash damage by additional 20%.
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Class: Huuma Shuriken
Attack: 320
Element : Wind
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Ninja classes
Wrath Wheel 12 [2] None None None None 300 000 000 z 1
700007 Increases Arrow Storm damage by 10%.
Atk + 12 per 3 refine.
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Refine is +7 or higher
Increases Arrow Storm damage by additional 10%.
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Refine is +9 or higher
Reduces cooldown of Arrow Storm by 1 second.
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Refine is +11 or higher
Increases Arrow Storm damage by additional 15%.
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Class: Bow
Attack: 220
Weight: 140
Weapon Level: 4
Required Level: 150
Usable Jobs: Ranger
Superbia String 13 [2] None None None None 450 000 000 z 1
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