Kill Count: 277064
Kill Count: 140762

Vending Items Of [ASSY55]

+12 INT Soutane -20% ACD

fortessa, 235, 142

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
20967 A manteau that was made a long time ago, yet shows no signs of damage or aging.
It has the ability to increase its wearer's dexterity.
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ATK + 10 per 2 upgrade levels.
Increase long ranged physical damage by 1% per 2 upgrade levels.
Increase critical damage by 3% per 4 upgrade levels.
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Refine is +7 or higher
increase physical damage inflicted on All enemies by 7%.
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Refine is +9 or higher
Ignore Brute and Demon race enemies DEF and MDEF by 20%.
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Refine is +11 or higher
Ignore Brute and Demon race enemies DEF and MDEF by 10%.
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[+Temporal DEX Boots]
Increase long ranged physical damage by 7%.
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If upgrade level of Temporal DEX Boots is +10 or higher,
ignore Brute and Demon race enemies DEF and MDEF by 30%.
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Class: Garment
Defense: 38
Weight: 40
Level Requirement: 100
Jobs: All classes
Temporal DEX Manteau 12 [1] None None None None 300 000 000 z 1
15401 Robes worn by priests who worshiped Odin's power
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Max HP + 5%, Max SP + 15%.
Reduces variable casting time by 10%.
Matk + 3% per 2 refine.
Int + 5 per 3 refine.
Increases magical damage against angel and demon race monsters by 6% per 4 refine.
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When equipped with Clergy's Boots and Clergy's Manteau,
Int + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.
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If the sum of refine of set is 27 or higher,
Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
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Class: Armor Defense: 100
Weight: 80
Required Level: 170
Jobs: All
Int Soutane 12 [1] None Int blessing Flee+10 None 400 000 000 z 1
28771 Mini detectors made for metal detection in mines.
It's light and durable, so it's also popular for self-defense.
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Atk + 10%.
Increases Cross Impact damage by 10%.
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Refine is +7 or higher
Atk + 40, increases attack speed (reduces delay after attack by 10%)
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Refine is +9 or higher
increases Cross Impact damage by additional 15%,
has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
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If refine is 11 or higher, reduces delay after skill by 20%.
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Class: Dagger Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Jobs: Guillotine Cross
Metal Detector Mk47 12 [2] None None None None 300 000 000 z 1
1264 Although this katar has an increased number of slots, this weapon is hard to handle and is known to cause injury to those who wield it.
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Adds a low chance to inflict Bleeding status on wielder when dealing physical attacks.
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Class: Katar
Attack: 90
Weight: 80
Weapon Level: 1
Jobs: Assassin
Specialty Jur 11 [4] None None None None 30 000 000 z 1
13138 Revolvers decorated with black roses.
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Increase attack speed (reduce delay after attack by 10%).
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Refine is +7 or higher
increase long range physical damage by 15%.
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Refine is +9 or higher
ASPD + 1
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Class: Revolver
Attack: 150
Weight: 180
Weapon Level: 3
Level Requirement: 120
Jobs: Rebellion
Dark Rose 12 [2] None None None None 40 000 000 z 1
Costume Sacred Religious Decoration None None None None 70 000 000 z 1
1417 An axe head mounted on a long pole, this weapon was especially made to break through thick armored plates.
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STR +1
INT +2
DEX +1
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Class: One-Handed Spear
Attack: 160
Weight: 380
Weapon Level: 3
Level Requirement: 71
Jobs: Swordman
Pole Axe 12 [1] None None None None 80 000 000 z 1
22209 Boots worn by priests who worshiped Odin,
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Max HP + 5%, Def + 30.
Increases attack speed (reduces delay after attack by 10%)
Increases physical damage against angel and demon race monsters by 1% per 2 refine.
Reduces damage taken from angel and demon race monsters by 1% per 3 refine.
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Refine is +7 or higher
increases attack speed (reduces delay after attack by additional 10%)
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Class: Shoes Defense: 35
Weight: 40
Required Level: 170
Jobs: All
Clergy's Boots 12 [1] None AGI+7 STR+6 None 130 000 000 z 1
19241 A tool that amplifies your ability to control your brain waves.
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Can be enchanted using Booster Amplifier. However, too much enchanting can turn it unresponsive!
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Class: Headgear
Defense: 10
Location: Middle
Weight: 30
Level Requirement: 1
Jobs: All classes
Magical Booster [1] None None None None 130 000 000 z 1
20947 The cloak worn by the priests who worshiped Odin.
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Max SP + 5%, Mdef + 10.
Reduces variable casting time by 10%.
Increases magical damage against angel and demon race monsters by 1% per 2 refine.
Reduces damage taken from angel and demon race monsters by 1% per 3 refine.
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Refine is +7 or higher
reduces variable casting time by additional 10%.
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Class: Garment Defense: 40
Weight: 45
Required Level: 170
Class: All
Clergy's Manteau 12 [1] None STR+7 CRI+7 None 140 000 000 z 1
22209 Boots worn by priests who worshiped Odin,
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Max HP + 5%, Def + 30.
Increases attack speed (reduces delay after attack by 10%)
Increases physical damage against angel and demon race monsters by 1% per 2 refine.
Reduces damage taken from angel and demon race monsters by 1% per 3 refine.
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Refine is +7 or higher
increases attack speed (reduces delay after attack by additional 10%)
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Class: Shoes Defense: 35
Weight: 40
Required Level: 170
Jobs: All
Clergy's Boots 12 [1] None DEX+7 SP+150 None 140 000 000 z 1
1631 A holy stick which is made of Rune of Odin, specialized for exorcisms.
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MATK +140
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Reduces variable cast time of Holy Light, Turn Undead, and Magnus Exorcismus by 25%.
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Class: One-Handed Staff
Attack: 50
Weight: 50
Element: Holy
Weapon Level: 4
Level Requirement: 70
Jobs: Priest and Monk
Holy Stick 12 [1] None None None None 150 000 000 z 1
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