Kill Count: 98653
Kill Count: 47146

Vending Items Of [TinaBestLook10]

+12 Manteau 4/12

fortessa, 232, 148

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
18874 From its usefulness to a favorite residence of the aristocracy and deacons who pursue tastefully put out the profoundness in only one eye glasses.
Class: Headgear
Defense: 0
Location: Middle
Weight: 100
Level Requirement: 1
Jobs: All classes
Cyclops Glasses [1] None None None None 30 000 000 z 1
2854 A white glove made especially for fire magic. Gives off a faint burnt smell.
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INT +1
MDEF +2
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Increases Fire element magics damage by 10%.
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Reduces Water element magics damage by 20%.
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Reduces resistance against Water element attacks by 30%.
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Class: Accessory
Defense: 1
Weight: 10
Level Requirement: 125
Jobs: 3rd Classes
Alchemy Glove [1] None None None None 30 000 000 z 1
18874 From its usefulness to a favorite residence of the aristocracy and deacons who pursue tastefully put out the profoundness in only one eye glasses.
Class: Headgear
Defense: 0
Location: Middle
Weight: 100
Level Requirement: 1
Jobs: All classes
Cyclops Glasses [1] None None None None 30 000 000 z 1
2892 A glove designed to defend and attack at the same time.
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Max SP +20
CRIT +3
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[+Krishna]
ATK +50, increase Sonic Blow damage by 50%, FLEE -30.
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[+Cakram]
CRIT +4, increase critical damage by 40%, Max HP -10%.
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Class: Accessory
Defense: 3
Weight: 40
Level Requirement: 100
Jobs: Guillotine Cross
Assassin Handcuffs [1] None None None None 30 000 000 z 1
1264 Although this katar has an increased number of slots, this weapon is hard to handle and is known to cause injury to those who wield it.
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Adds a low chance to inflict Bleeding status on wielder when dealing physical attacks.
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Class: Katar
Attack: 90
Weight: 80
Weapon Level: 1
Jobs: Assassin
Specialty Jur 11 [4] None None None None 30 000 000 z 1
1266 A lethal Katar that has been designed for quick assassinations.
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DEF +3
Flee +5
Perfect Dodge +2
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Increases physical damage inflicted on Demihuman monsters by 50%.
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Class: Katar
Attack: 140
Weight: 150
Weapon Level: 4
Level Requirement: 75
Jobs: Assassin
Infiltrator 12 [1] None None None None 70 000 000 z 1
1637 A staff that causes enemy mental distraction.
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INT +3, DEX +2
MATK +170
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SP Recovery increase by 8%.
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When doing magic attacks, takes away 20% Max SP of all enemies within 11*11 cells around itself.
If Refining Level is over 9, takes away 60% Max SP of all enemies within 19*19 cells around itself.
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Class: One-Handed Staff
Attack: 80
Weight: 50
Weapon Level: 4
Level Requirement: 70
Jobs: Transcendent Mage and Acolyte
Eraser 12 None None None None 60 000 000 z 1
26109 MATK + 180, INT + 3, DEX + 2.
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If user learn Dragonology at maximum level, reduce SP consumption of skills by 15% and MATK + 5%,
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Additionally reduce SP consumption of skills by 5% and MATK + 1% per 3 refine
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[Illusion Muffler]
Increase Psychic Wave damage by 10%.
If refine of both are 7 or higher, increase Earth Grave damage by 40%.
If the sum of refine is 18 or higher, increase Neutral and Earth magic damage by 10%.
If the sum of refine is 22 or higher, increase Water magic damage by 10%.
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Class : One-handed Staff
Attack : 60
Weight : 50
Property : Neutral
Weapon Level : 4
Required Level : 99
Applicable Job : Mage Class
Illusion Staff Of Bordeaux 12 [2] None None None None 70 000 000 z 1
18179 ATK + 3%.
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Refine is +7 or higher
Increases long ranged physical damage by 7%.
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Refine is +9 or higher
Reduces cooldown of Severe Rainstorm by 2 seconds.
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Refine is +11 or higher
Increases Severe Rainstorm damage by 15%.
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Class : Bow Attack : 170
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Minstrel, Wanderer
MH-P89-OS 12 [2] None None None None 450 000 000 z 1
Ace of Diamonds in Mouth (Long Ranged Physical) None None None None 600 000 000 z 1
20847 Vit + 15.
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[Survivor's Rod [1]]
Max HP +100, Matk - 50.
Matk + 20 per refine, reduce skill reuse delay by 3% per 3 refines.
Reduce neutral property damage by 1% per 2 refines.
(Matk and reduction bonuses only apply until +10)
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[Illusion Wizardry Staff]
Increase Crimson Rock damage by 10%.
If refine of both are 7 or higher, increase Hell Inferno damage by 40%.
If the sum of refine is 18 or higher, increase Wind and Shadow magic damage by 10%.
If the sum of refine is 22 or higher, increase Fire magic damage by 10%.
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Class : Garment
Defense : 30
Weight : 55
Required Level : 130
Applicable Job : Mage classes, Soul Linker
Illusion Survivor's Manteau 12 [1] None None None None 170 000 000 z 1
640017 Thanos' two-handed staff remodeled with the addition of Tim Artnard's technology.
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Can't be destroyed.
Matk + 300.
Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds.
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For each 2 Refine Levels:
MATK +10
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For each 3 Refine Levels:
Increases damage of Crimson Rock by 10%.
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Refine Level +7:
Decreases After Skill Delay of all skills by 10%.
Increases Fire and Earth elemental magic damage by 15%.
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Refine Level +9:
Increases damage of Earth Strain by 40%.
Increases damage of Crimson Rock by additional 15%.
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Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Decreases damage taken from against enemies of all elements by 15%.
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[Additional Options by Grade]
[Grade D]: MATK +2%, Damage of Floral Flare Road and Stratum Tremor +10%.
[Grade C]: MATK +3%, S.MATK +1.
[Grade B]: Damage of Floral Flare Road and Stratum Tremor +10%.
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Type: Two-Handed Staff
Attack: 150
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 190
Warlock
Thanos Two-Handed Staff-AD 13 [2] None None None None 450 000 000 z 1
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