Kill Count: 1511
Kill Count: 12069

Vending Items Of [Anni Lorak 52]

+12 Huuma Bow Pistol 3/12

fortessa, 256, 136

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
2423 Although it seems that whoever made these shoes tried to fix his mistakes, he didn't make these as well as he hoped.
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Max HP +20%
Max SP +20%
Reduce Max HP and Max SP for every refine of shoes.
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Increase Defense for every 2 refine of shoes.
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Class: Footgear
Defense: 13
Weight: 50
Level Requirement: 85
Jobs: All Transcendent classes except Novice
Variant Shoes None None None None 30 000 000 z 1
1284 A katar decorated in black. It requires huge strength just to wave it.
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Increases Grim Tooth damage by 10%.
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Adds a chance to auto cast Level 1 Sonic Blow when dealing physical attacks.
(Player's learned Level of skill will be activated.)
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Class: Katar
Attack: 120
Weight: 120
Weapon Level: 3
Level Requirement: 50
Jobs: Assassin Cross
Krishna 12 [2] None None None None 70 000 000 z 1
13313 Shuriken named after fluttering petals. They say it feels like you are surrounded by a cloud of petals when using this weapon.
MATK +50.
Increases Swirling Petal damage by 20%.
Class: Huuma Shuriken
Attack: 150
Weight: 150
Weapon Level: 3
Level Requirement: 110
Jobs: Ninja
Huuma Swirling Petal 12 [2] None None None None 80 000 000 z 1
32301 Hit + 10.
Increases long ranged physical damage by 3% per 2 refines.
Refine is +7 or higher
increases Desperado damage by 40%.
Refine is +9 or higher
reduces cooldown of Heat Barrel by 2 seconds.
If refine is 11 or higher, increases Fire Dance damage by 30%.
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When equipped with Illusion Hot-blooded Headband, Atk + 30.
If refine of each is 7 or higher, Atk + 5%
If the sum of refine is 18 or higher, reduces damage taken from small and medium enemies by 20%.
If the sum of refine is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds.
Class : Pistol
Attack : 160
Weight : 180
Weapon Level : 4
Required Level : 120
Usable Jobs : Gunslinger classes
Illusion Gold Lux 12 [2] None None None None 100 000 000 z 1
32301 Hit + 10.
Increases long ranged physical damage by 3% per 2 refines.
Refine is +7 or higher
increases Desperado damage by 40%.
Refine is +9 or higher
reduces cooldown of Heat Barrel by 2 seconds.
If refine is 11 or higher, increases Fire Dance damage by 30%.
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When equipped with Illusion Hot-blooded Headband, Atk + 30.
If refine of each is 7 or higher, Atk + 5%
If the sum of refine is 18 or higher, reduces damage taken from small and medium enemies by 20%.
If the sum of refine is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds.
Class : Pistol
Attack : 160
Weight : 180
Weapon Level : 4
Required Level : 120
Usable Jobs : Gunslinger classes
Illusion Gold Lux 12 [2] None None None None 100 000 000 z 1
32301 Hit + 10.
Increases long ranged physical damage by 3% per 2 refines.
Refine is +7 or higher
increases Desperado damage by 40%.
Refine is +9 or higher
reduces cooldown of Heat Barrel by 2 seconds.
If refine is 11 or higher, increases Fire Dance damage by 30%.
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When equipped with Illusion Hot-blooded Headband, Atk + 30.
If refine of each is 7 or higher, Atk + 5%
If the sum of refine is 18 or higher, reduces damage taken from small and medium enemies by 20%.
If the sum of refine is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds.
Class : Pistol
Attack : 160
Weight : 180
Weapon Level : 4
Required Level : 120
Usable Jobs : Gunslinger classes
Illusion Gold Lux 12 [2] None None None None 200 000 000 z 1
600011 Atk + 4 per refine.
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Refine is +7 or higher
increases Storm Blast damage by 20%.
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Refine is +9 or higher
when dealing physical damage,
has a 3% chance to recover HP as 50 times of refine per second for 4 seconds.
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Refine is +11 or higher
Crit + 15,
increases critical damage by 15%.
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When equipped with Illusion Chain Mail,
Atk + 30.
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If refine of each is 7 or higher,
Crit + 5.
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If the sum of refine is 18 or higher,
increases Storm Blast damage by 20%.
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If the sum of refine is 22 or higher,
increases physical damage against water property enemies and fish race monsters by 15%.
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Class: Two-handed Sword Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman Classes
Illusion Death Guidance 12 [2] None None None None 150 000 000 z 1
500030 MATK + 180.
Matk + 5%
Reduces delay after skill by 5%.
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Refine is +7 or higher
Increases Genesis Ray damage by 15%.
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Refine is +9 or higher
Increases neutral and holy property magical damage by 15%
Reduces variable casting time by 10%.
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Refine is +11 or higher
Increases Genesis Ray damage by additional 25%.
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When equipped with Illusion Sacred Mission
Matk + 50
Reduces variable casting time by 10%.
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If refine of each is 7 or higher
Increases Genesis Ray damage by 10%.
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If the sum of refine is 18 or higher
Increases magical damage against all race monsters by 20%.
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If the sum of refine is 22 or higher
Reduces cooldown of Genesis Ray by 1 second
Reduces delay after skill by 5%.
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Class : One-Handed Sword
Attack : 120
Weight : 100
Weapon Level : 4
Level Required : 120
Jobs : Royal Guard
Illusion Excalibur 12 [2] None None None None 150 000 000 z 1
500030 MATK + 180.
Matk + 5%
Reduces delay after skill by 5%.
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Refine is +7 or higher
Increases Genesis Ray damage by 15%.
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Refine is +9 or higher
Increases neutral and holy property magical damage by 15%
Reduces variable casting time by 10%.
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Refine is +11 or higher
Increases Genesis Ray damage by additional 25%.
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When equipped with Illusion Sacred Mission
Matk + 50
Reduces variable casting time by 10%.
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If refine of each is 7 or higher
Increases Genesis Ray damage by 10%.
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If the sum of refine is 18 or higher
Increases magical damage against all race monsters by 20%.
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If the sum of refine is 22 or higher
Reduces cooldown of Genesis Ray by 1 second
Reduces delay after skill by 5%.
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Class : One-Handed Sword
Attack : 120
Weight : 100
Weapon Level : 4
Level Required : 120
Jobs : Royal Guard
Illusion Excalibur 12 [2] None None None None 180 000 000 z 1
650003 Can't be destroyed.
Increases Swirling Petal damage by 15%.
Atk + 6 and reduces variable casting time by 2% per 3 refine.
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Refine is +7 or higher
Increases Cross Slash damage by 15%.
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Refine is +9 or higher
Reduces cooldown of Swirling Petal by 2 seconds and reduces cooldown of Cross Slash by 1 second.
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Refine is +11 or higher
Increases Swirling Petal and Cross Slash damage by additional 20%.
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Class: Huuma Shuriken
Attack: 320
Element : Wind
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Ninja classes
Wrath Wheel 12 [2] None None None None 250 000 000 z 1
650003 Can't be destroyed.
Increases Swirling Petal damage by 15%.
Atk + 6 and reduces variable casting time by 2% per 3 refine.
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Refine is +7 or higher
Increases Cross Slash damage by 15%.
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Refine is +9 or higher
Reduces cooldown of Swirling Petal by 2 seconds and reduces cooldown of Cross Slash by 1 second.
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Refine is +11 or higher
Increases Swirling Petal and Cross Slash damage by additional 20%.
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Class: Huuma Shuriken
Attack: 320
Element : Wind
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Ninja classes
Wrath Wheel 12 [2] None None None None 400 000 000 z 1
700007 Increases Arrow Storm damage by 10%.
Atk + 12 per 3 refine.
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Refine is +7 or higher
Increases Arrow Storm damage by additional 10%.
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Refine is +9 or higher
Reduces cooldown of Arrow Storm by 1 second.
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Refine is +11 or higher
Increases Arrow Storm damage by additional 15%.
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Class: Bow
Attack: 220
Weight: 140
Weapon Level: 4
Required Level: 150
Usable Jobs: Ranger
Superbia String 13 [2] None None None None 400 000 000 z 1
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