Kill Count: 59033
Kill Count: 138613

Vending Items Of [TEHNO BARD]

+10 Shadow Shield1x 4/12

fortessa, 220, 145

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
2677 A beautiful ring imbued with strange spiritual powers that result in surprising effects when worn with the right items.
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DEX +1, INT +2
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[Spirtual Wizardry Set]
Spiritual Ring
Wizardry Staff or Soul Staff
DEX +2
MATK +6%
Reduce variable cast time by a percentage according to the Staff's upgrade level.
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[Spiritual Exorcism Set]
Spiritual Ring
Clip or Rosary
Magnus Exorcismus Damage +30%
+50% Heal damage on Undead monsters
SP Recovery +9%
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Class: Accessory
Defense: 0
Weight: 10
Jobs: All classes
Spiritual Ring None None None None 30 000 000 z 1
2423 Although it seems that whoever made these shoes tried to fix his mistakes, he didn't make these as well as he hoped.
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Max HP +20%
Max SP +20%
Reduce Max HP and Max SP for every refine of shoes.
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Increase Defense for every 2 refine of shoes.
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Class: Footgear
Defense: 13
Weight: 50
Level Requirement: 85
Jobs: All Transcendent classes except Novice
Variant Shoes None None None None 30 000 000 z 1
2004 This piece's upper part is decorated with a golden dragon and a crystal with strong magical power compressed into it. It looks nice, but it's too heavy to easily carry around.
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INT +3
MATK +240
Max HP +300
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For every 2 refine Levels, INT +1, Max HP +50.
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When magically attacking has a chance of adding MATK +12% and SP consumption decreased by 20% for 5 seconds.
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Class: Two-Handed Staff
Attack: 30
Weight: 100
Weapon Level: 4
Level Requirement: 50
Jobs: Transcendent Mage
Kronos 12 None None None None 60 000 000 z 1
1387 This giant axe seems like it's impossible to pick up and wave.
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Increases Cart Termination damage by 15%.
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[Base STR >= 95]
HIT +10
ASPD +3%
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Class: Two-Handed Axe
Attack: 330
Weight: 400
Weapon Level: 3
Level Requirement: 50
Jobs: Transcendent Swordman and Merchant
Giant Axe 12 [1] None None None None 92 000 000 z 1
1490 The mini sized version of a spear from the Giants who were guardians in an Ancient temple.
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ASPD - 10
Increase cooldown of Clashing Spiral by 20 seconds.
When unequipped, drain 600 SP.
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If base STR is 120 or higher,
ATK + 300
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Class: Two-Handed Spear
Attack: 20
Weight: 2000
Weapon Level: 4
Level Requirement: 140
Jobs: Rune Knight
Giant Lance 12 None None None None 92 000 000 z 1
13338 Dex + 2.
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Increase damage of Kunai Splash by 9% per refines.
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[Illusion Apple O' Archer]
Atk + 50.
If refine of both are 7 or higher, increase damage of Kunai Splash by 30%.
If the sum of refine is 18 or higher, increase long ranged physical damage by 10%.
If the sum of refine is 22 or higher, add an additional damage of Kunai Splash by 30%.
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Class : Huuma
Attack : 300
Weight : 150
Property : Neutral
Weapon Level : 4
Required Level : 120
Applicable Job : Ninja
Illusion Huuma Wing Shuriken 12 [2] None None None None 40 000 000 z 1
13061 A sawtooth dagger crafted by the Rogue Guild.
Fatal Menace damage +30%.
When refine level is higher than +6, every refine MATK +3 and Fatal Manace damage +2%.
[+Black Cat]
HIT +5, MATK +5
Reduces SP consumption of Masquerade Enervation and Gloomy by 20.
Class: Dagger
Attack: 142
Weight: 60
Weapon Level: 3
Level Requirement: 102
Jobs: Shadow Chaser
Black Wing 12 [1] None None None None 80 000 000 z 1
28244 Splash attack, Dex + 1.
Increases long ranged physical damage by 5% per 2 refines.
Refine is +7 or higher
increases attack speed (reduces delay after attack by 15%).
Refine is +9 or higher
increases long ranged physical damage by additional 5%.
If refine is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6 (If user has higher level, that level will be auto-cast instead).
When equipped with Illusion Hot-blooded Headband, Atk + 10%.
If refine of both are 7 or higher, ASPD + 2.
If the sum of refine is 18 or higher, increases long ranged physical damage by additional 10%.
If the sum of refine is 22 or higher, increases Spread Attack damage by 30%.
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Class: Shotgun Attack: 240
Weight: 130
Weapon Level: 4
Required Level: 120
Jobs: Rebellion
Illusion Gate Keeper-DD 12 [2] None None None None 100 000 000 z 1
28633 Matk + 175, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.
Matk + 4 per refine.
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Refine is +9 or higher

increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.
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If refine is 11 or higher,
increases Heaven's Drive and Earth Spike damage by 50%.
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Class: Book Attack: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Jobs: Sorcerer
Boltijin 12 [2] None None Alphoccio Memory None 200 000 000 z 1
32019 Increases attack speed (reduces delay after attack by 3%).
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Refine is +7 or higher
increases attack speed (reduces delay after attack by 7%).
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Refine is +9 or higher
increases Banishing Point damage by 20%.
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If refine is 11 or higher, increases Banishing Point damage by additional 15%.
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Class : One-hand Spear Attack : 190
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Royal Guard
Boost Lance-OS 12 [2] None None None None 350 000 000 z 1
510020 Atk + 15 per 2 refine.
Increases attack speed (reduces delay after attack by 2%) per 3 refine.
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Refine is +7 or higher
increases Fatal Menace damage by 25%.
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Refine is +9 or higher
reduces SP consumption of Fatal Menace by 15%, reduces delay after skill by 7%.
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Refine is +11 or higher
increases melee physical damage by 10%, reduces delay after skill by 7%.
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When equipped with Great Hero Boots,
Str + 10, Atk + 7%.
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Class : Dagger
Attack : 205
Weight : 110
Weapon Level : 4
Required Level : 150
Usable Jobs : Shadow Chaser
Patent Fatalist 12 [2] None None None None 350 000 000 z 1
24736 Increases all property magical damage by 2%.
Matk + 1% per 2 refine rate.
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If refine rate is 9 or higher
reduces variable casting time by 5%.
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If refine rate is 10 or higher
increases all property magical damage by 7%.
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Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 99
Usable Jobs: All
Clever Shadow Weapon 10 None None None None 600 000 000 z 1
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