Vending Items Of [Furiina]
Garment II Stones
ve_fild06, 103, 219
| ID | Name | Refine | Slot | Card0 | Card1 | Card2 | Card3 | Price | Amount |
|---|---|---|---|---|---|---|---|---|---|
|
25797 A stone that evoke a Sura's potential.
Adds enchantment on the 4th slot of garment costume. -------------------- Increase damage of Knuckle Arrow by 15%. -------------------- [+Champion Stone II(Upper)] Increase damage of Tiger Cannon by 15%. -------------------- [+Champion Stone II(Middle)] Max HP + 10%. -------------------- [+Champion Stone II(Lower)] Increase damage of Tiger Cannon by 15%. -------------------- Weight: 10 |
|
None | None | None | None | 5 000 000 z | 49 | ||
|
25805 A stone that evoke a Shadow Chaser's potential.
Adds enchantment on the 4th slot of garment costume. -------------------- Increase damage of Fatal Menace by 15%. -------------------- [+Stalker Stone II(Upper)] Increase damage of Fatal Menace by 10%. -------------------- [+Stalker Stone II(Middle)] Reduce SP consumption of Fatal Menace by 10%. -------------------- [+Stalker Stone II(Lower)] Adds a 1% chance of absorbing 1% of damage as SP when dealing physical damage. -------------------- Weight: 10 |
|
None | None | None | None | 4 250 000 z | 19 | ||
|
45019 A stone that evoke an Royal Guard's potential.
Adds enchantment on the 4th slot of garment costume. -------------------- Increases Genesis Ray damage by 15%. -------------------- [+Paladin Stone II(Upper)] Reduces Fixed Casting Time by 0.1 seconds for each 2 levels of Guard user learned. -------------------- [+Paladin Stone II(Middle)] increases Holy Property Magical Damage by 5%. -------------------- [+Paladin Stone II(Lower)] Increases Genesis Ray damage by additional 15%. -------------------- Weight: 10 |
|
None | None | None | None | 5 000 000 z | 19 | ||
|
1000296 Increases Ignition Break damage by 15%.
-------------------- When equipped with Lord Knight Stone II (Upper), increases Sonic Wave damage by 20%. -------------------- When equipped with Lord Knight Stone II (Middle), increases Ignition Break damage by 10%. -------------------- When equipped with Lord Knight Stone II (Lower), increases Hundred Spear damage by 30%. |
|
None | None | None | None | 5 000 000 z | 25 | ||
|
45011 A stone that evoke an Arch Bishop's potential.
Adds enchantment on the 4th slot of garment costume. -------------------- Increases Judex damage by 15%. -------------------- [+High Priest Stone II(Upper)] increases Judex damage by 15%. -------------------- [+High Priest Stone II(Middle)] reduces SP consumption of Judex by 10%. -------------------- [+High Priest Stone II(Lower)] increases holy property magical damage by 10%. -------------------- Weight: 10 |
|
None | None | None | None | 7 500 000 z | 3 | ||
|
1000300 Increases Crazy Vines damage by 20%.
-------------------- When equipped with Biochemist Stone II (Upper), reduces cooldown of Cart Tornado by 0.7 seconds. -------------------- When equipped with Biochemist Stone II (Middle), increases Spore Explosion damage by 20%. -------------------- When equipped with Biochemist Stone II (Lower), reduces fixed casting time by 0.1 seconds for 2 levels of Acid Bomb user learned. ------------------------ |
|
None | None | None | None | 5 000 000 z | 43 | ||
|
|
None | None | None | None | 5 000 000 z | 12 | |||
|
45007 A stone that evoke a Mechanic's potential.
Adds enchantment on the 4th slot of garment costume. -------------------- Increases Arm Cannon damage by 15%. -------------------- [+] When equipped with Whitesmith Stone II (Upper), increases long ranged physical damage by 10%. -------------------- [+] When equipped with Whitesmith Stone II (Middle), increases Vulcan Arm damage by 20%. -------------------- [+] When equipped with Whitesmith Stone II (Lower), increases Knuckle Boost damage by 20%. -------------------- Weight: 10 |
|
None | None | None | None | 4 250 000 z | 27 | ||
|
25801 A stone that evoke a Sorcerer's potential.
Adds enchantment on the 4th slot of garment costume. -------------------- Increase damage of Diamond Dust by 15%. -------------------- [+Sage Stone II(Upper)] Increase damage of Diamond Dust by 10%. -------------------- [+Sage Stone II(Middle)] Increase damage of Earth Grave by 20%. -------------------- [+Sage Stone II(Lower)] Reduce cooldown of Varetyr Spear by 1 second. -------------------- Weight: 10 |
|
None | None | None | None | 5 000 000 z | 55 | ||
|
45015 A stone that evoke an Warlock's potential.
Adds enchantment on the 4th slot of garment costume. -------------------- Increases Comet damage by 15%. -------------------- [+High Wizard Stone II (Upper)] increases Comet damage by 15%. -------------------- [+High Wizard Stone II (Middle)] Reduces Fixed Casting Time by 0.1 seconds for each 2 levels of Mystical Amplification user learned. -------------------- [+High Wizard Stone II (Lower)] Increases Neutral Property Magical Damage by 5%. -------------------- Weight: 10 |
|
None | None | None | None | 5 000 000 z | 18 | ||
|
1000304 Increases Reverberation damage by 15%.
-------------------- When equipped with Clown Gypsy Stone II (Upper), increases Reverberation damage by 10%. -------------------- When equipped with Clown Gypsy Stone II (Middle), reduces SP consumption of Reverberation and Metallic Sound by 20%. -------------------- When equipped with Clown Gypsy Stone II (Lower), increases Metallic Sound damage by 20%. |
|
None | None | None | None | 5 000 000 z | 29 | ||
|
45003 A stone that evoke a Ranger's potential.
Adds enchantment on the 4th slot of garment costume. -------------------- Increases Aimed Bolt damage by 15%. -------------------- [+Sniper Stone II(Upper)] When equipped with Sniper Stone II (Upper), increases Aimed Bolt damage by 15%. -------------------- [+Sniper Stone II(Middle)] When equipped with Sniper Stone II (Middle), reduces variable casting time of Aimed Bolt by 1 second. -------------------- [+Sniper Stone II(Lower)] When equipped with Sniper Stone II (Lower), reduces cooldown of Unlimit by 45 seconds. -------------------- Weight: 10 |
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None | None | None | None | 2 500 000 z | 22 |